i wan to start making game art for iphone apps but i dont know where or how to start, any tips please?
to get something to move, do you have to design every single pixel of movement the user can make?I wan to start making game art for iphone apps but i dont know where or how to start, any tips please?
Have you thought about working with an iphone app developer? I will give you the link to the company I have used in the past. That way you can make sure your app is done correctly and you get the most bang for your buck. Best of luckI wan to start making game art for iphone apps but i dont know where or how to start, any tips please?
Okay, look up sprite and sprite animation. You do it with any paint program such as photoshop gimp or even paint. Most of the sprites I see are saved as either gif or pcx files, but most of the iphone app developers I know -- and I know a few -- are small businesmen whose vendors are long-term contacts. They're not looking for anyone. Still, while Jobs is trying to keep a walled garden around development for the iPhone the techniques used for most of these apps-- including games -- have been around since -- mostly -- the eighties and we were practicing them on PCs before we were on other devices. Apple hardware has always been optimized for presentation graphics and frankly, I normally don't do color, so GIMP's eccentricities that way only become a major annoyance to me when I am taking something to a commercial printer. I probably wouldn't use it for this. In fact, both because of Jobs's obsesseion and because some (NOT all but they are around and I'm related to one) people we used to call MacFascist because if you don't use a mac then you are not serious about anything important incomputing. Literally you will hear stories about people who got their first jobs in the business just because they happened to know how to use a mac.
Anyhow, before trying to do iphone-specific game art I would search around for sprite animation programs and try to build up a portfolio of some kind -- maybe some animated gifs and some animation sheets -- to prove you know how to handle what you are trying to do. The portfolio, or maybe dvd or flash drive, will be your calling card for jobs.
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